It’s designed to keep players on task by limiting them to sketch in small boxes and work fast in a limited amount of time.
6-8-5 can be used on any product or concept that you want to brainstorm, and have the best results with a heterogenous group (people from product, marketing, engineering, design…).
The activity can then be repeated to hone & flesh out a few of the best ideas.
Number of Players 2 Duration of Play 5 minutes to play each round 15-20 minutes for discussion How to Play 1.
If the object needs to get to the end by a certain time, use this to your advantage by introducing it up front and referencing it as needed to keep up the momentum and interest of the story.
One trap to be aware of is that participants may move between the way things are and the way they want them to be.This also works as a nice warm-up exercise to get people engaged with each other and thinking visually. Number of players Any number of people can play this game. How to play On paper or index cards, ask people to draw “How to make toast.” After a couple of minutes, ask people to share their diagrams with each other and discuss the similarities and differences.Ask people to share any observations or insights they have about the various drawings.Any activity that is not directly related to the forward motion of the object can be noted and then tied off.If possible, add a ticking clock to the story to help pace the flow.Prepare enough paper for everyone to have about 10 boxes per round. As the group is gathering, distribute sheets of paper to each player. Tell the players to sit silently and sketch out as many ideas as they can until the timer ends — with the goal of reaching 6-8 ideas.Or instruct the group on how to make their own 2×2 grid by drawing lines in their notebook. Introduce the game and remind players of the objective for the meeting. The sketches can and should be very rough — nothing polished in this stage. When the time runs out, the players should share their sketches with the rest of the group. With time permitting, repeat another few rounds of 6-8-5.As with fish in water, we go about our daily business without paying much attention to the language around us and how it influences us.Information architect and author, Jorge Arango developed Semantic Environment Mapping years ago to make visible the everyday language through which we so naively swim.The notion of “stapling yourself to an order” comes from process improvement, but can be useful in a variety of scenarios.A group with no documented process, or an overly complex one, will benefit from the exercise.